Becoming a successful illustrator requires many things to be considered in addition to acquiring an educational degree in animation or illustration. You must put your dedication and skill to work while jumping the obstacles to become a professional illustrator. The illustration is a field that requires a lot of work, practice, and commitment, more than just earning a degree in technical illustration. It should be molded to a level where you are equipped with all the knowledge of technical and creative power to deliver the right impact of your drawings and illustrations to viewers. Then will you be known as a successful illustration? If you are looking for simple techniques on how to put your skills to transform it into a professional illustration, then we are here to provide you with all the tips to become a professional illustrator.
There are a variety of fields of expertise in illustration. You can choose the best of your interest or the best in which you have a domain. There are numerous famous technical illustrators who have not obtained illustration skill from any school or university. For some, the skills they have learned on their own are enough. In addition to qualifying for an illustration course, you should dedicate yourself to learning whatever knowledge you can acquire from illustration. Learn from what you need to illustrate.
You can even learn illustrations from a children’s book. These illustrations can help you when working on a cartoon illustration for a children’s magazine or comics. You can develop and improve your talents through lots of research and reading. The most important thing is that you must put your skill to use. The more you spend your time practicing, the more you can increase your drawing skills.
3D illustrator easy
3D Illustration is a 2d representation of a 3D object in the virtual world. The role of illustrators is to convey in the best possible way, the design of the structure, through a rendered perspective.
Modeling a building for architectural presentation and analysis is different from modelling a cartoon character, aliens from a distant planet. Nobody knows what aliens are like, so the modelers have an advantage in their interpretation. Almost everyone knows what a structure looks like, and the illustrator must meet those expectations.
With the help of architectural software, architects, interior designers, and industrial designers, anyone who makes 3-dimensional aesthetic decisions, will find 3D computer visualization to be a very effective way to convey design ideas.
Creating a 3D illustration on a computer often highlights design issues and can aid in finding a solution, which is often overlooked during the design process.
Basic 3D modeling
There are many ways to create your 3D modeling, and almost everyone has their own way and technique of creating the same model. In architectural visualization, there are a few types of modeling that every illustrator should master in 3DS Max.
These are spline, shapes, and meshes, although there are others, namely NURBS, patches, they all suit other industries, but a basic understanding of these modeling techniques will be helpful in other parts of your 3D scene.
The basic basis of every 3D scene is the line works, which are provided by the architects or other design professional, in the form of hand-drawn plans or 2D Autocad drawings.
From there, it is digitized to form a spline or shapes, which can be used in creating primitives, compound objects, and other objects that will complete the scene.
Some also prefer to model the scene in AutoCAD and export to 3DS max for texture, lighting, and rendering.
Be it using autocad or a 3D software, as long as you can produce the required output.
Since designers are used to precision autoCAD drawings, it is not surprising that some illustrators are dedicated to configuring all the modeling and mass part in AutoCAD to take advantage of its precision in 3D creation and export them for rendering in 3DS Max later.
Materials and Textures
Modeling is just the first step in creating architectural visualization. Materials and textures are the steps that assign a color and surface qualities to 3D objects.
These textures come from actual materials scanned, painted, photographed, and then projected onto the 3D surface.
Keep in mind that the larger the bitmap, the larger the file size and the slower it’s rendering. Analyze the scene; if the object is far from the camera or is a minor element in the scene, you can use a smaller bitmap size.
Lighting and rendering
Lighting and rendering require a keen eye for color and tone, as well as an understanding of the technicalities and limitations of 3D lighting systems and rendering engines.
To achieve realistic architectural illustration, you’ll want to study basic photography, which is primarily a study of light and it interacts with surfaces and film, and cinematography, which deals with moving lights.
Lighting in 3D requires a mastery of the basic types of light (directional, point, ambient, area and point), as well as an understanding of how lights interact with surfaces and creating shadows in 3D.
You will need to have a firm understanding of how textures will be affected by your lights. Knowing the color and how to get the look right for the frame is imperative in creating a photorealistic scene.
If you like drawing, design and illustration, then you should make technical illustration a daily activity. Technical illustration is a skill that you must develop over time and with daily practice. Sharing all the drawings with a friend who is a technical illustrator or an online group related to illustration that would help you improve your skills and techniques by asking them to critique your drawing. Reading a variety of books, especially those comparing good and bad drawing styles, would help to identify why techniques work better for a given topic than for other styles.
Developing your technical skills is critical to your career success. You can fuel your inner creativity by getting out of the box and beginning to communicate through illustrations. For example, Microsoft, Lexmark, and several other keyboard manufacturers were trying to gain greater market share by designing ergonomic keyboards.